Author: gentildemon
Date: Mon Mar 10 21:50:36 2008
New Revision: 4133

URL: http://svn.gna.org/viewcvs/wormux?rev=4133&view=rev
Log:
[BUGFIX] [NETWORK] bug #11232 : ASSERT violated in object/physical_obj.cpp:146: 
Missed assertion "m_last_collision_type == NO_COLLISION"

When a character dies, we stop to calculate the current collision. Then if 
needed, a new collision detection is done


Modified:
    trunk/src/character/character.cpp
    trunk/src/object/physical_obj.cpp
    trunk/src/object/physical_obj.h


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