Hi

You don't have to write parsers for Python, it would be reinventing the wheel. 
Python has C hooks.


> Julien Laffray wrote:
> 
> >The only constraint that Clanlib put is the use of openGL to have the 
> >support for everything. A SDL target exists for older PCs.
> >  
> >
> I don't see any problem is using OpenGL as almost everyone who wants to 
> play games actually has a 3d card.
> 
> >The second point i wanted to talk about was the use of a script language in 
> >Wormux. I think that having a script language could allow some nice things 
> >like creating events during a campaign, or to create more advanced effect. 
> >Clanlib used to have a LUA plugin, but 0.7.x doesn't have it anymore. The 
> >second language i was thinking about was Python who has been used in several 
> >games. My idea is not to run the game with Python but to interpret python 
> >script within the game.
> >  
> >
> Writing a parser for python is a lot of work right? I mean wouldn't it 
> be easier to use some kind of library for this (if there is any)? How do 
> other games handle this problem?
> 
> 
> bye,
> Michael Prager
> 
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