Victor STINNER wrote:

<>I don't have Worms2, so I *thought* it's a clone of an original map. So
seriously, do you think that Team17 can make the difference between your
map and their ? If yes, the map will be include in the CVS.

Well I can tell you that it's not a Worm2 map ripp. Worms2's graphics
don't looks as clean as my SVG map, guess because they didn't use vector
graphics to generate them but simple bitmap pictures. You can find a
couple of Worms2 Screenshots (and even a demo if you want to try it)
here: http://www.worms2.com/main.html?page=mult&area=scre

In Bankiz, they simply generate bitmap data from SVG when the map is
loading in memory ;-) So the speed is the same.

Sure, file will be smaller if we use SVG ! (and I like vectorial graphics
"estitic")

Bye, Haypo
That would be a solution, I think the KDE devs try todo them same thing
for their desktop environment icons. The only thing that makes me mad
about SVG is that there is NO *fully* functional implementation. I
couldn't find any viewer or editor under Linux which supports SVG
animations yet, and on windows only adobe's SVG Plugin plays them *ok*,
but even that one is not perfect, couple of important things are still
missing there too so that complex animations are not possible yet. The
only way do develop SVG animations is by hand, the available windows
software for it is not usable (unstable, unfinished, incomplete and buggy).

P.S: Damn, I always forget to change the TO and REPLY-TO headers of the emails :P

Cheers,
Michael Prager


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