Matthieu Fertré wrote:
Toon Verstraelen a écrit :
I've tried Wormux and liked it a lot, so I decided to create a new map
for it. If you want to, you can redistribute it under the GPL license.
Yo can download the map from this address:
http://users.ugent.be/~tovrstra/leafs.tar.bz2
Thanks for your map, we will discuss about it fastly!
Hi,
I've also created another map. It can be downloaded from
http://users.ugent.be/~tovrstra/wheel.tar.bz2
It's an example that benifits from my last patch.
* Not all players (animals) are added from the beginning. This is
quiet weird because sometimes a team has only one member in the game.
With how many characters by team, and how many teams do you play ?
I will check this later, but I haven't noticed it any more.
Maybe some ideas for future releases:
* a personal data directory as subdir of the homedir, where one can
add downloaded maps.
It is normally managed but documented nowhere! The dir is ~/.wormux and
you should be able to add maps or skins respecting the same directory
structure of wormux main data directory.
ok, thanks.
* Some digging and building tools in addition to the weapons. (like in
Pingus)
Yes, sure. It is already in task list
(https://gna.org/task/?func=detailitem&item_id=2746 and
https://gna.org/task/?func=detailitem&item_id=2747). If you know coding,
please free to help, there are not enough developpers !
I see that there are more than enough ideas! It would maybe be wiser to
work first on more basic things like the user interface?
If you don't mind I'll add some more information to the map-writing
page. I really like the idea to use plain png files and an xml to
describe the levels. Good idea!
If you write good documentation, we could add it on the wiki. If you
want to be involved in the project, ask us a wiki account ;-) Register
to gna, add bug in the bug list, developp, ... ;-)
A wiki account would be cool. I'll add some documentation on how to
design maps when I find some more time.
greetings,
Toon
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