Hi,
it's commited in revision 770 :-)
I have just remove #include <iostream> in your patch ;-)
You can ask for being Wormux member on the Gna site! Then you will have
access to svn in read/write mode !!!
Bye,
Matt
Thibaud Reygner a écrit :
Hi,
I have constated a little bug with the uzi : when you shoot with an
exactly 90° angle , bullets are too speedy for this angle and make
hole on the middle of a wall instead of the border.
An example on this screen : http://thibouf.free.fr/wormux/uzi%20bug.png
Th probleme is that for some angle, in each iteration, an
incrementation of 1 in pos.X, pos.Y is too much incremented.
I have made a patch which correct by swithing between increment pos.X
or pos.Y in function of the angle. ( pos.Y for upwards and downwards,
pos.X else) .
I also made a little modification for checking if the bullet is
outside of the map, because it did not check for the Y side and the
bullet did not stop at the top of the map.
-Thibaud
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