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Hello

I removed the three maps and it stopped crashing. Thanks!

Best regards,
Florian

Kurosu wrote:
> Sandra et Yannig a écrit :
> [...]
>> #0  0x0808dbec in Sprite::Sprite ()
>> #1  0x080a1541 in PictureWidget::SetSurface ()
>> #2  0x080e58b6 in MapSelectionBox::UpdateMapInfo ()
>> #3  0x080e5a8c in MapSelectionBox::ChangeMap ()
>> #4  0x080e6623 in MapSelectionBox::MapSelectionBox ()
>> #5  0x080df709 in GameMenu::GameMenu ()
>> #6  0x080b76d8 in AppWormux::Main ()
>> #7  0x080b7905 in main ()
>> (gdb) quit
>> The program is running.  Exit anyway? (y or n) y
>>
>> On Saturday 01 December 2007 10:40:38 Kurosu wrote:
>>> Hello,
>>>
>>> I've cc'ed you in case you aren't registered. Sorry if you receive twice
>>> this mail.
>>>
>>> Florian Köberle a écrit :
>>>> The new version crash when I click "play". I tried to make a backtrace
>>>> and attached it as a attachment to this email.
>>> Thanks for taking the time.
>>>
>>> Unfortunately, it seems this attachment was stripped by the mailing
>>> list. How big was the attachment? And the original data? Because maybe
>>> you could just paste this backtrace into your reply.
> 
> yannig: I suppose this is *his* backtrace.
> 
> Florian, you have these maps no longer shipped with wormux:
> araignee
> noel
> space
> 
> For now, you should check if the folders <install
> path>/share/wormux/maps/<map> are empty, and probably delete them
> anyway. This was somewhat fixed in svn:
> http://gna.org/bugs/?func=detailitem&item_id=10405
> 
> Now, the game will:
> - warn you that you have a corrupt map (most often empty map)
> - remove it automatically from the list of available maps
> 
> Best regards,
> Kurosu
> 

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