This can be eventually squashed with patch 8 but I don't really care.

Florian Köberle a écrit :
> Previously a character would jump only for the non turn master, if he orders 
> the character to move left/right and to jump simultaneously.
> That happens as the jump would abort for the turn master as CanJump returns 
> false.
> ---
>  src/character/character.cpp |    2 +-
>  1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/src/character/character.cpp b/src/character/character.cpp
> index 24404f5..0daba9d 100644
> --- a/src/character/character.cpp
> +++ b/src/character/character.cpp
> @@ -458,7 +458,7 @@ void Character::Jump(double strength, double angle /*in 
> radian */)
>    UpdateLastMovingTime();
>    walking_time = Time::GetInstance()->Read();
>  
> -  if (!CanJump() && ActiveTeam().IsLocal()) return;
> +  if (!CanJump()) return;
>  
>    SetMovement("jump");
>  
>   


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