This can be eventually squashed with patch 8 but I don't really care.
Florian Köberle a écrit : > Previously a character would jump only for the non turn master, if he orders > the character to move left/right and to jump simultaneously. > That happens as the jump would abort for the turn master as CanJump returns > false. > --- > src/character/character.cpp | 2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/src/character/character.cpp b/src/character/character.cpp > index 24404f5..0daba9d 100644 > --- a/src/character/character.cpp > +++ b/src/character/character.cpp > @@ -458,7 +458,7 @@ void Character::Jump(double strength, double angle /*in > radian */) > UpdateLastMovingTime(); > walking_time = Time::GetInstance()->Read(); > > - if (!CanJump() && ActiveTeam().IsLocal()) return; > + if (!CanJump()) return; > > SetMovement("jump"); > > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev