Hi,

Le 22.12.2009 11:08, Florian Köberle a écrit :
> Hello
>
> yeKcim wrote:
>   
>> I suggest to release as soon as possible trunk as 0.8.6. after that we 
>> apply all your bullet patchs in trunk and start to work on this 0.9 
>> alpha release. We don't have to release more and more new wormux with 
>> the old physics engine. It's bullet time!
>>   
>>     
> I personally would like to keep trunk free of bullet work until we are
> sure that bullet isn't a dead end.
>   

I agree with Florian. Anyway, the things to avoid is to have a big
unsync between bullet branch and trunk. Rebasing very often should avoid
that.

> Especially I would like to have a proof that grapple can be implemented
> in bullet. I know that the bullet demo collection contain rope demos.
> What's missing are demos that show that the length of the rope can be
> modified so that the object connected with the rope moves up or
> downwards. Also the question is if it works in 2D as the demos are 3D.
> Another question is if the rope will be able to collide with such a huge
> ground object we have in our game at a reasonable performance.
>   

As far as I remember, one of the biggest problem that fredb219 faced of,
is the possibility to put a quite heavy object (the character) at the
end of the rope...

Regards,

Matt (gentildemon)


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