Hi, Le 22.12.2009 11:08, Florian Köberle a écrit : > Hello > > yeKcim wrote: > >> I suggest to release as soon as possible trunk as 0.8.6. after that we >> apply all your bullet patchs in trunk and start to work on this 0.9 >> alpha release. We don't have to release more and more new wormux with >> the old physics engine. It's bullet time! >> >> > I personally would like to keep trunk free of bullet work until we are > sure that bullet isn't a dead end. >
I agree with Florian. Anyway, the things to avoid is to have a big unsync between bullet branch and trunk. Rebasing very often should avoid that. > Especially I would like to have a proof that grapple can be implemented > in bullet. I know that the bullet demo collection contain rope demos. > What's missing are demos that show that the length of the rope can be > modified so that the object connected with the rope moves up or > downwards. Also the question is if it works in 2D as the demos are 3D. > Another question is if the rope will be able to collide with such a huge > ground object we have in our game at a reasonable performance. > As far as I remember, one of the biggest problem that fredb219 faced of, is the possibility to put a quite heavy object (the character) at the end of the rope... Regards, Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev