Hi, reading this topic [1] over the forum, I feel we could ask (at least on the forum) people to propose new values for the weapons parameters found in the xml.
One first step would however be to write a documentation on the meaning of each of those parameters. A primary effect is that bug reports may arise. For instance, in the case of [1], modifying speed_on_hit didn't introduce any push back effect, so I'm wondering if it's bugged. The code using it is in WeaponBullet::SignalObjectCollision : obj->AddSpeed(cfg.speed_on_hit, my_speed_before.ComputeAngle()); Best regards, Kurosu [1] http://www.wormux.org/phpboost/forum/topic-129.php _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev