Hi all, First off, thanks for making this game! It's really fun.
I came across a really strange bug where the airhammer doesn't dig. The sound effects and animation run but no hole appears in the ground. I'm running Wormux 0.9.2 on a PowerPC Mac (PowerBook G4 laptop running OS X 10.5). The issue appears both in the 0.9.2 binary I downloaded from the website, and a version I built from SVN trunk. I think I tracked down the source of the bug. It appears in src/map/ tileitem.cpp, in the TileItem_AlphaSoftware::Dig function. I believe the problem is with endianness. I was able to fix the issue by taking out the (+ 3) from the pixel indexing, and then casting the pointer type to a (Uint32 *) so it would read/write the whole 32-bit value instead of looking at the wrong byte. Please let me know if anything in my description of the problem/ solution was unclear. -Jeremy _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev