Update of bug #5371 (project wormux):

             Assigned to:                    None => gentildemon            

    _______________________________________________________

Follow-up Comment #3:

(in french, too tired ;-))

Après ajout de MSG_DEBUG dans tous les sens, il semble que le
Sprite->current_frame soit remis à 0 entre le SetCurrentFrame et le Draw !!

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?func=detailitem&item_id=5371>

_______________________________________________
  Message posté via/par Gna!
  http://gna.org/


_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna

Reply via email to