Follow-up Comment #1, bug #4929 (project wormux):
Bad solution (bad coordinates :
filledPolygonRGBA (app.sdlwindow,
&quad.x1,
&quad.y1,
4,
213,198,181,255);
+ // For the cache mechanism
+ world.ToRedrawOnScreen(Rectanglei(quad.x3, quad.y3, quad.x1-quad.x3,
quad.y1-quad.y3));
lineRGBA(app.sdlwindow, quad.x1, quad.y1, quad.x4, quad.y4,
95,95,95,255);
lineRGBA(app.sdlwindow, quad.x2, quad.y2, quad.x3, quad.y3,
95,95,95,255);
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