URL:
<http://gna.org/bugs/?func=detailitem&item_id=2724>
Summary: air_resist factor not reseted when drown object
enters become ghost
Project: Wormux
Submitted by: lodesi
Submitted on: dim 07.08.2005 à 21:12
Category: game rules
Priority: 3 - Low
Severity: 3 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
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Details:
When a projectile goes in water, the air_resist factor is modified. The next
time the weapon is used, the projectile keeps the air_resist factor of the
water
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