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/**************************************************************************/ [bugs #1802] Full Item Snapshot: URL: <http://gna.org/bugs/?func=detailitem&item_id=1802> Project: Wormux Submitted by: Vic Fryzel On: Fri 10/29/2004 at 01:03 Category: game Severity: 7 - Major Priority: 5 - Normal Resolution: None Privacy: Public Assigned to: None Originator Email: Status: Open Summary: Segfault after initial startup Original Submission: I'm running an Athlon64 with 1GB PC3200 RAM. Nvidia GeForce4 MX440 video card. Gentoo 2004.2, Xorg, Wormux 0.4. The game segfaults after displaying the screen, and moving a character for about half a second. Here is the traceback: [EMAIL PROTECTED] ~ $ gdb wormux GNU gdb 6.2 Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-pc-linux-gnu"...(no debugging symbols found)...Using host libthread_db library "/lib/libthread_db.so.1". (gdb) run Starting program: /usr/games/bin/wormux warning: Unable to find dynamic linker breakpoint function. GDB will be unable to debug shared library initializers and track explicitly loaded dynamic code. (no debugging symbols found)...(no debugging symbols found)...(no debugging symbols found)...(no debugging symbols found)...[Thread debugging using libthread_db enabled] [New Thread 16384 (LWP 8783)] === Wormux version 0.4.0 === Authors : Lawrence AZZOUG, Laurent DEFERT SIMONNEAU, Matthieu FERTRE, Victor STINNER === Web site : http://www.haypocalc.com/wormux/ Wormux version 0.4.0, Copyright (C) 2001-2004 Lawrence Azzoug Wormux comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions. Read COPYING.txt for details. !!! Ce programme a été compilé en mode DEBUG (version de !!! développement). Vous pouvez compiler le jeu en mode RELEASE en !!! tapant "make cleanall" puis "make release". [ Run game ] XFree86 VidMode is enabled 1600x1200 1600x1200 1600x1200 1600x1200 1400x1050 1400x1050 1280x1024 1280x1024 1280x1024 1280x960 1280x960 1152x864 1024x768 1024x768 1024x768 1024x768 1024x768 832x624 800x600 800x600 800x600 800x600 800x600 800x600 800x600 800x600 800x600 700x525 700x525 640x512 640x512 640x512 640x480 640x480 640x480 640x480 640x480 640x480 720x400 640x400 576x432 640x350 512x384 512x384 512x384 512x384 512x384 416x312 400x300 400x300 400x300 400x300 400x300 320x240 320x240 320x240 320x240 320x200 320x175 1600x1200 o Change de mode vidéo : 800x600 en mode fenêtré [New Thread 32769 (LWP 8786)] [New Thread 16386 (LWP 8787)] o Charge l'avatar ball o Charge l'avatar ver o Charge l'avatar haypocampe o Charge l'avatar wougzy o Charge l'avatar xbill o Charge l'avatar poule o Charge l'avatar poulpe o Charge l'avatar alien o Charge l'avatar tortue o Charge l'avatar escargot o Charge l'équipe ball o Charge l'équipe os_libre o Charge l'équipe poulpe o Charge l'équipe ver o Charge l'équipe wougzy o Charge l'équipe xbill o Charge l'équipe poule o Charge l'équipe alien o Charge l'équipe turtle_power o Charge l'équipe escargot o Charge l'équipe haypoteam o Charge le terrain araignee o Charge le terrain ferme o Charge le terrain grenouilles o Charge le terrain halloween o Charge le terrain linux o Charge le terrain noel o Charge le terrain cubism3 o Charge le terrain cubism2 o Charge le terrain mer o Charge le terrain pirates [ Running of a new game ] o Initialisation o Charge le terrain et le ciel o Find a random position for worms o Init data Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 16384 (LWP 8783)] 0x0000002a9699eeb0 in memcpy () from /lib/libc.so.6 (gdb) where #0 0x0000002a9699eeb0 in memcpy () from /lib/libc.so.6 #1 0x0000002a95ed598f in SubBlitter_Transparent<unsigned short>::blt_noclip () from /usr/lib/libclanDisplay.so.2 #2 0x0000002a95ed4457 in CL_Blit_Transparent::blt_noclip () from /usr/lib/libclanDisplay.so.2 #3 0x0000002a95ed7339 in CL_CardSurface_Blitter::put_screen () from /usr/lib/libclanDisplay.so.2 #4 0x0000002a95eee1e3 in CL_Surface_Generic::put_screen () from /usr/lib/libclanDisplay.so.2 #5 0x0000002a95edaa31 in CL_Font_Bitmap::print_generic () from /usr/lib/libclanDisplay.so.2 #6 0x0000000000432c0d in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*> >::_M_clear () #7 0x0000000000414a58 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () #8 0x0000000000414c06 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () #9 0x00000000004340f9 in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*> >::_M_clear () #10 0x0000000000454612 in std::list<CL_Slot_v1<CL_Rect const&>*, std::allocator<CL_Slot_v1<CL_Rect const&>*> >::erase () #11 0x0000002a957bcf0c in main () from /usr/lib/libclanApp.so.2 #12 0x0000002a9694c901 in __libc_start_main () from /lib/libc.so.6 For detailed info, follow this link: <http://gna.org/bugs/?func=detailitem&item_id=1802> _______________________________________________ Message sent via/by Gna! http://gna.org/
