Follow-up Comment #5, bug #5555 (project wormux):

i will try it with gdb soon, but for now i can say...

... i figured out, that there is not a segfault if i uncomment the line
"obus.erase(it)" in air_attack.cpp but then the game does not switch to the
next player after air attack finished.

the segfault happens on every air attack exactly when the bombs go to
detonate ... sometimes i hear the beginning of the explosion before the game
crashes. 

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