URL:
  <http://gna.org/task/?func=detailitem&item_id=3157>

                 Summary: Change rotation point of weapon using xml file
                 Project: Wormux
            Submitted by: gentildemon
            Submitted on: jeudi 13.04.2006 à 06:07
         Should Start On: jeudi 13.04.2006 à 00:00
   Should be Finished on: jeudi 13.04.2006 à 00:00
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Percent Complete: 0%
             Open/Closed: Open
                  Effort: 0.00

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Details:

Currently, the rotation point of a weapon is exactly in the middle of the
weapon. This is completely crazy for the baseball bat for example.

// Return the absolute rotation point of the weapon
void Weapon::RotationPointXY (int &x, int &y) const
{
  PosXY(x,y);

  x += m_image->GetWidth()/2;
  y += m_image->GetHeight()/2;
}






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