Update of task #1793 (project wormux):

                Category:                    None => moteur physique        
                Priority:               1 - Later => 7 - High               
             Assigned to:                rlottiau => gentildemon            

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Follow-up Comment #2:

We also need to manage collision between objects (so a projected character
can push another character which can push anoter character, ... ;-)

This is related to task 3271 so we keep only one task.


"Ce serait bien si les personnages se montaient dessus, et aussi se
repoussent lorsqu'ils sont ejectés (histoire de pouvoir faire une réaction
en chaine) . (peut être est-ce prévu pour plus tard ?)"

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