Update of task #696 (project wormux):

                  Status:                    None => Cancelled              
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #2:

It would be cool, but Wormux is in C++. So if people to want to build binary,
they should program in another langage for another project.

If you thought about weapons, it should have been possible for very classical
weapon, but not for "funny" weapon which can have a lot of dependences with
lot of parts of the game. It is impossible because to enable scripting, we
need to define what is accessible by script and what is not, it is too much
work and  is pretty impossible because core code of wormux "has not an enough
stable API".



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