Follow-up Comment #3, task #2147 (project wormux):

With the current code of the skins, it is quite hard to know which member of
the character have been hit, because to spare some memory  all the characters
share the same members, and their position is recalculated when the Draw()
function of the character is called.
So, it'll need a bit of work on my side, to allow this.



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