Follow-up Comment #2, bug #6939 (project wormux):
OH!! A hack is not how we solve a bug!
I have added a SetOverlappingObject(PhysicalObj*) method in the PhysicalObj
class. While the object is inside the overlapping object we don't do any
collision check with it, and when the object are not overlapping anymore, the
collision is reenabled.
BUT, for some reasons it's not working with bullets.. so the bug is not
closed yet, i'm still on it..
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