Update of bug #7051 (project wormux):

             Assigned to:                  lodesi => drayan                 

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Follow-up Comment #1:

I found why the supertux is not turning, but i no idea how to resolve the
bug.
In launcher.cpp, when we shoot the projectile member of the WeaponLauncher is
overriden by a new projectile (ReloadLauncher() called in p_Shoot() ). And
this variable is used in supertux.cpp at lines 146 and 151 to turn the tux,
so we are making turn a tux that is not et launched!


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