Update of bug #7376 (project wormux):
Status: None => Fixed
Assigned to: None => gr3yfox
Open/Closed: Open => Closed
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Follow-up Comment #1:
I fixed it. Now class Weapon has this new field:
// Allows or not the character selection with mouse click (tab is allowed)
// This is used in weapons like the automated bazooka, where it's required
// a target. Default is true.
bool MOUSE_CHARACTER_SELECTION;
mouse.cpp now checks for MOUSE_CHARACTER_SELECTION value before proceeding
with character selection. Weapons that needs a target should set
MOUSE_CHARACTER_SELECTION to true into their constructor.
air attack, automated bazooka and anvil have now MOUSE_CHARACTER_SELECTION
set to false.
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