Update of task #3901 (project wormux):
Category: None => weapon
Status: None => Done
Percent Complete: 0% => 100%
Open/Closed: Open => Closed
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Follow-up Comment #1:
Done in svn 1472.
I moved displaing of the message to a function in WeaponLauncher that gets
called every time a shot misses (hits the ground).
The message is only displayed if the new variable "announce_missed_shots" is
true, which is the default (so that gun and sniper rifle work normally).
Shotgun displays this message, if ALL bullets missed. If one bullet hit a
character, the message is displayed.
Submachine Gun also displays the message only if every bullet misses.
:-)
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