Follow-up Comment #3, bug #7189 (project wormux):

Same problem when working on Artificial Intelligence.

When the AI player use the m16 (currently commented in the code), often after
5 shoots, the character continues to call ACTION_SHOOT every 2 seconds, but no
shoot occurs. (see ai/ai_engine_stupid.cpp).

The most strange is that at the end of the turn, when there is no more time
left, the turn does not end


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