Update of bug #9007 (project wormux):
Category: None => Game
Status: None => Invalid
Open/Closed: Open => Closed
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Follow-up Comment #1:
Keys to change the timer are mapped to some keys that are unavailable on some
keyboard layout.
http://www.libsdl.org/cgi/docwiki.cgi/SDL_20Keysym_20definitions?action=highlight&value=SDLK_1
"Note : A lot of the keysyms are unavailable on most keyboards. For example,
the SDLK_1 keysym can't be accessed on a french keyboard. You get the
SDLK_AMPERSAND instead. So, you should not hardcode any keysym unless it's
one of the universal keys that are available on all keyboards. Also, remember
that the position of the letters can vary and so, although all of them are
available on most keyboards, their position might not be practical for your
application."
So, we have to add a menu to define user keys, but it's not a bug.
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