Follow-up Comment #9, bug #7052 (project wormux):
Well, from a fast point of view, this patch seems ok. But try to play for a
quite long time, and it will crash because WeaponLauncher::projectile will
refer to a deleted object.
Try to use always the same weapon and you will find the bug easily. I have
the bug with the dynamite, but the bug should exists with all weapon using
ReloadLauncher.
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