Follow-up Comment #1, bug #9433 (project wormux):

I don't see the problem of those 2 loops. There are not inside the other one.
The loop Gameloop::EndOfGame() is looping only when the loop in
Gameloop::Run() is finished. 

In my mind, this can't be the reason why the game is going slow. I have never
noticed any problem of slowness at the end on my computer. How do you see it ?
FPS are fallen ?

The 2 loops are doing quite the same code but that's not so easy to factorize
without having some quite disturbing "if (...)" added in nearly everywhere in
the loop.

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