URL:
  <http://gna.org/bugs/?9439>

                 Summary: Turn skipped when disease kills a character
                 Project: Wormux
            Submitted by: lodesi
            Submitted on: mardi 03.07.2007 à 20:59
                Category: Game
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2733
         Discussion Lock: Any

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Details:

After 10 min of play, at the beginning of each 5hp is removed from each
character. The bug happens when one the charcacter dies : the turn ends
directly because a character is dead, but the player hasn't played yet ...
Currently, the damage are applied form the main loop at the
SetState(PLAYING). Putting it in the SetState(HAS_PLAYED) fix the problem,
but i'm not sure of the consequences ...
Is this compatible with the "turn master" code? any idea, if it can break
something else ?





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