URL:
<http://gna.org/bugs/?9439>
Summary: Turn skipped when disease kills a character
Project: Wormux
Submitted by: lodesi
Submitted on: mardi 03.07.2007 à 20:59
Category: Game
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2733
Discussion Lock: Any
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Details:
After 10 min of play, at the beginning of each 5hp is removed from each
character. The bug happens when one the charcacter dies : the turn ends
directly because a character is dead, but the player hasn't played yet ...
Currently, the damage are applied form the main loop at the
SetState(PLAYING). Putting it in the SetState(HAS_PLAYED) fix the problem,
but i'm not sure of the consequences ...
Is this compatible with the "turn master" code? any idea, if it can break
something else ?
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