Follow-up Comment #2, bug #9700 (project wormux):

Ok, this is simple.

Drayan has produced a mechanism to memorize that a projectile comes from a
character. (PhysicalObj::SetOverlappingObject())

But, as soon as the projectile is not overlapping with the character, the
projectile can collide with him. (PhysicalObj::CheckOverlapping())

So, if when launching the projectile, the projectile is NOT overlapping the
character, and then it try to go through the character, it collides! :-/

A solution is to be only based on the timeout.

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