URL:
  <http://gna.org/task/?5396>

                 Summary: Check information at the end of network game init
                 Project: Wormux
            Submitted by: gentildemon
            Submitted on: mardi 21.08.2007 à 07:54
         Should Start On: mardi 21.08.2007 à 00:00
   Should be Finished on: mardi 21.08.2007 à 00:00
                Category: network
                Priority: 9 - Immediate
                  Status: None
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any

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Details:

At the end of the init, before really launching the game, we should check
that:

- map is the same on every clients (and server). This check could be a simple
test on the map name, but a strong test is better in my mind.
- characters, mines, barrels have exactly the same place on every clients
(and server). If not, yes they are resynchronized (at least for characters),
but this means that there is and will be some problem with the network random
generator. 
(With bug #9820, at the end of the init, all team characters are at the place
of another)

The game_mode is already send by the network, so no need to check it.




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