URL:
<http://gna.org/bugs/?9976>
Summary: Infinite loop in air attack
Project: Wormux
Submitted by: drayan
Submitted on: mardi 11.09.2007 à 11:45
Category: Weapon
Severity: 5 - Blocker
Priority: 9 - Immediate
Status: Confirmed
Assigned to: drayan
Originator Email:
Open/Closed: Open
Release: 0.8b2
Discussion Lock: Any
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Details:
As reported by haypo :
#2: So I tried "Air attack" weapon, but I got another bug. Wormux suddently
stop (frozen display and with air attack sound loop). I was unable to kill
Wormux problem. I had to use xkill+killall+kill the parent process (bash)
:-/
It came from an old already seen bug about infinite loop in projectile
explosion. In weapon_launcher.cpp, just remove Explosion() is sufficent
(already in trunk thanks to oznog) :
void WeaponProjectile::SetEnergyDelta(int /*delta*/, bool /*do_report*/)
{
// Explosion();
}
An work around to keep exploding projectile is to set projectile enery to -2
and then test this value to know if we need to apply the explosion and avoid
the infinite loop.
void WeaponProjectile::SetEnergyDelta(int /*delta*/, bool /*do_report*/)
{
if(life_points == -2)
return;
life_points = -2;
Explosion();
}
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