Update of bug #10241 (project wormux):
Status: None => Ready For Test
Assigned to: None => gentildemon
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Follow-up Comment #7:
It should be fixed in r3545.
Anyway, there is still something abnormal. Normally, on closed map such as
Vulcano or Space2, projectile collides on the border (and explodes if it is a
rocket) even if there is no more ground.
However, if the active character is nearly outside the map, the projectile is
launched directly outside the map and does not collide on the border (so if it
is a rocket, it does not explode...). In my mind, this is related to bug
#10236.
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