URL:
<http://gna.org/bugs/?10293>
Summary: Segfault in local game using M16, flame-thrower,
...
Project: Wormux
Submitted by: gentildemon
Submitted on: jeudi 08.11.2007 à 23:06
Category: Physics
Severity: 5 - Blocker
Priority: 9 - Immediate
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 0.8-svn
Discussion Lock: Any
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Details:
To reproduce, use M16 many times...
Here is the backtrace:
(gdb) bt
#0 0x00000000 in ?? ()
#1 0x08130090 in ObjectsList::RemoveOverlappedObjectReference
(this=0x81d7224, obj=0xb547f620) at object/objects_list.cpp:141
#2 0x08130304 in ObjectsList::Refresh (this=0x81d7224) at
object/objects_list.cpp:84
#3 0x080808b6 in Game::RefreshObject (this=0x8573130) at game/game.cpp:270
#4 0x08080bed in Game::MainLoop (this=0x8573130) at game/game.cpp:449
#5 0x08080dd6 in Game::Run (this=0x8573130) at game/game.cpp:383
#6 0x080814d1 in Game::Start (this=0x8573130) at game/game.cpp:98
#7 0x080f523d in GameMenu::signal_ok (this=0xbffdcdd4) at
menu/game_menu.cpp:163
#8 0x080fed24 in Menu::key_ok (this=0xbffdcdd4) at menu/menu.cpp:121
#9 0x080fe826 in Menu::Run (this=0xbffdcdd4, skip_menu=false) at
menu/menu.cpp:212
#10 0x080c7a45 in AppWormux::Main (this=0x81e72b0) at main.cpp:119
#11 0x080c7f98 in main (argc=1, argv=0xbffdcf24) at main.cpp:345
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