Follow-up Comment #3, bug #10508 (project wormux): I made some screencasts (videos). Grab them while you can, I cannot fully guarantee they will still be there after a few months/weeks ;)
http://jeff.ecchi.ca/public/wormux%200.8b4%20airstrike.ogg In this video, you can see bombs falling from the plane. However, while they are in motion, the bombs are "stuck" to the bottom of the screen. It's as if the camera is being "pushed" by the bombs. Instead, the correct behavior would be to have the bombs at the top of the screen; that means the camera is "faster" than the bombs, and allows the player to see in advance where/who they are going to hit. Does that make the problem clearer? Here are some more videos of the "inverte camera frame" problem: http://jeff.ecchi.ca/public/wormux%200.8b4%20bazooka%20cam%20right%20and%20left.ogg in this video, the camera is does not allow us to see the victims before they are hit. same problem here: http://jeff.ecchi.ca/public/wormux%200.8b4%20bazooka%20up%20and%20down.ogg Do you need any clarifications? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?10508> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Wormux-gna mailing list [email protected] https://mail.gna.org/listinfo/wormux-gna
