Follow-up Comment #3, bug #10508 (project wormux):

I made some screencasts (videos). Grab them while you can, I cannot fully
guarantee they will still be there after a few months/weeks ;)

http://jeff.ecchi.ca/public/wormux%200.8b4%20airstrike.ogg
In this video, you can see bombs falling from the plane. However, while they
are in motion, the bombs are "stuck" to the bottom of the screen. It's as if
the camera is being "pushed" by the bombs. Instead, the correct behavior
would be to have the bombs at the top of the screen; that means the camera is
"faster" than the bombs, and allows the player to see in advance where/who
they are going to hit.

Does that make the problem clearer? Here are some more videos of the "inverte
camera frame" problem:

http://jeff.ecchi.ca/public/wormux%200.8b4%20bazooka%20cam%20right%20and%20left.ogg
in this video, the camera is does not allow us to see the victims before they
are hit.

same problem here:
http://jeff.ecchi.ca/public/wormux%200.8b4%20bazooka%20up%20and%20down.ogg

Do you need any clarifications?

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10508>

_______________________________________________
  Message posté via/par Gna!
  http://gna.org/


_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna

Reply via email to