Follow-up Comment #3, bug #10528 (project wormux):

Actually there's a misuse of GetSize and GetSizeMax :
GetSize is the size of the original sprite and GetSizeMax is the size of the
actual sprite (ie after rotation scale etc).

In construct weapon we use GetSize to test if we overlapse something instead
of GetSizeMax. I have already fix this issue with my beloved laptop but as
I'm currently traveling without internet access on my laptop, you'll have to
wait :)

I have also sorted out how the test rectangle is working and I discover that
SetTestRect is not setting any sort of rectangle to test overlapping but
instead is setting margin ...

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