Hello, I think that having the possibility to define a kind of slippery ground in a map would be great. For example, you can imagine that characters which will walk on this ground will slide in a hole, in the water, on a mine, or whatever you want. This could create some kind of trap in a map. I think that those slippery grounds should not be totally hidden so that, if you take care, you can see them and avoid them.
In the same kind of idea, if you think that the slippery ground is good enough to be a feature of wormux, then why not creating a weapon "Soap" which would make the ground completely slippery ? Of course this depends on the possibility to define a slippery ground. Regards and congratulation for your work, I hope to be able to give you some little help soon, David
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