Update of bug #10667 (project wormux):
Assigned to: gentildemon => None
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Follow-up Comment #2:
Instead of using:
// sync attributes across network every 10 refresh
if((sync_time++ % 10) == 0) {
Action a_characters_info(Action::ACTION_CHARACTER_SET_PHYSICS);
a_characters_info.StoreActiveCharacter();
Network::GetInstance()->SendAction(&a_characters_info);
sync_time = 0;
}
we can use SendActiveCharacterInfo(bool can_be_dropped); which exists exactly
for that purpose...
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