Update of bug #10667 (project wormux):

             Assigned to:             gentildemon => None                   

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Follow-up Comment #2:

Instead of using:
// sync attributes across network every 10 refresh
if((sync_time++ % 10) == 0) {
     Action a_characters_info(Action::ACTION_CHARACTER_SET_PHYSICS);
     a_characters_info.StoreActiveCharacter();
     Network::GetInstance()->SendAction(&a_characters_info);
     sync_time = 0;
}

we can use SendActiveCharacterInfo(bool can_be_dropped); which exists exactly
for that purpose...


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