Update of bug #10613 (project wormux):
Severity: 3 - Normal => 1 - Wish
Priority: 5 - Normal => 3 - Low
Status: Ready For Test => Confirmed
Release: 0.8svn rev 3836 => 0.8svn
Summary: Singleplayer mode reuse multiplayer teams. => Local
teams settings (name, nb of characters, ...) should be restored after a
network game
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Follow-up Comment #4:
yeKcim: ok, you are right. Unfortunately, it is not so easy to implement.
I have just changed the title of the bug and its priority/severity.
Currently, teams are restored as local teams after a network game, so no more
crash (see comment #2)
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