Update of bug #10613 (project wormux):

                Severity:              3 - Normal => 1 - Wish               
                Priority:              5 - Normal => 3 - Low                
                  Status:          Ready For Test => Confirmed              
                 Release:         0.8svn rev 3836 => 0.8svn                 
                 Summary: Singleplayer mode reuse multiplayer teams. => Local
teams settings (name, nb of characters, ...) should be restored after a
network game

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Follow-up Comment #4:

yeKcim: ok, you are right. Unfortunately, it is not so easy to implement.

I have just changed the title of the bug and its priority/severity.
Currently, teams are restored as local teams after a network game, so no more
crash (see comment #2)

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