Follow-up Comment #3, task #5075 (project wormux):
Actually, I kind of like the fact that you can change the angle.
Is really useful when having two enemies around, one of which very low on
energy.
I also like the way it behaves wrt the space. After all an automated weapon
works *exactly* like that: fires as long as the trigger is pulled, and stops
when released.
It doesn't block on the first squeeze then unblocks at a later squeeze.
IMHO this bug should be closed as invalid.
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