URL:
<http://gna.org/bugs/?11154>
Summary: network player details should be saved
Project: Wormux
Submitted by: eddyp
Submitted on: Monday 02/25/2008 at 22:40
Category: Network
Severity: 3 - Normal
Priority: 1 - Later
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 0.8beta4
Discussion Lock: Any
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Details:
When playing a network game, the last used team and name should be saved.
Note this is somewhat an extension of the bug
https://gna.org/bugs/index.php?9972 .
here is the original IRC report:
<Jonas_[DE]> a nice option would be to save last icon and last name
* phaenotyp ([EMAIL PROTECTED]) has left #wormux
<eddyp> Jonas_[DE]: it kind of does, doens't it?
<Jonas_[DE]> i run 0.8b4 and it does not save the icon
<eddyp> Jonas_[DE]: you mean in a network game?
<Jonas_[DE]> yes
<Jonas_[DE]> and it should be possible to kick other players in network mode
<eddyp> Jonas_[DE]: weird... https://gna.org/bugs/index.php?9972 --- does
this look like your bug?
<eddyp> Jonas_[DE]: suggestion added to the tracklist:
https://gna.org/task/index.php?5776
<Jonas_[DE]> partly yes. if i want to play a network game i have to setup my
local team icon everytime again
<eddyp> Jonas_[DE]: so you have the proper name, but the team changes?
* eddyp is waiting for the svn up to happen ....
<Jonas_[DE]> every time i create a local team for LAN game it is reset to my
username and the BSD-Deamon
<eddyp> ok, will open another bug for this issue, unless you prefer to do it
yourself
<eddyp> Jonas_[DE]: ^^^
<Jonas_[DE]> i have no account. its ok if you do it
<eddyp> ok
<eddyp> Jonas_[DE]: is ok with you if I just copy/paste this conversation?
<Jonas_[DE]> sure
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