URL:
<http://gna.org/bugs/?11158>
Summary: no pulseaudio support
Project: Wormux
Submitted by: eddyp
Submitted on: Monday 02/25/2008 at 23:27
Category: SDL
Severity: 4 - Important
Priority: 4
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: all
Discussion Lock: Any
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Details:
If somebody uses pulseaudio, it seems wormux hangs on exit since it waits for
the other threads to end. Still there is/was no sound during the game. Maybe
those threads should be left to timeout a few seconds, then terminate by
force, anyway?
None of the alternatives (padsp or pasuspend) work wither.
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