URL:
  <http://gna.org/bugs/?11158>

                 Summary: no pulseaudio support
                 Project: Wormux
            Submitted by: eddyp
            Submitted on: Monday 02/25/2008 at 23:27
                Category: SDL
                Severity: 4 - Important
                Priority: 4
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: all
         Discussion Lock: Any

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Details:

If somebody uses pulseaudio, it seems wormux hangs on exit since it waits for
the other threads to end. Still there is/was no sound during the game. Maybe
those threads should be left to timeout a few seconds, then terminate by
force, anyway?


None of the alternatives (padsp or pasuspend) work wither.




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