Update of bug #10227 (project wormux):

                  Status:               Postponed => Confirmed              
             Assigned to:                    None => gentildemon            

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Follow-up Comment #2:

As when digging, the map is modified, it's important to fix this bug.

I'm currently meeting some strange problems debugging it...

In fact, the m_min_time_between_shot of the airhammer is too short for
playing the animation shot. The result is that Weapon::NewActionShoot is
called several times without any effect because Weapon::PrepareShoot does not
call directly Weapon::DoShoot if there is an animation. Instead, it sets
Character::prepare_shoot to true and the DoShoot will be called when needed
when the animation is really finished. There is a bug here because
NewActionShoot does not check that a shoot is already in progress and
override it.

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Reply to this item at:

  <http://gna.org/bugs/?10227>

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