Follow-up Comment #2, task #5814 (project wormux):
I hope I understood correctly, you're suggesting that *only* the initial
connection/negotiation to be synchronous (which would imply a time out
mechanism, too).
Turning the entire game networking to synchronous would be a bad decision
(I'm sure you wouldn't do that, but rather I want to make sure I understand
the change :-) .
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