URL:
  <http://gna.org/bugs/?11511>

                 Summary: Submachine gun bullets aren't shot
                 Project: Wormux
            Submitted by: kurosu
            Submitted on: mercredi 16.04.2008 à 18:10
                Category: Weapon
                Severity: 3 - Normal
                Priority: 7 - High
                  Status: Confirmed
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: r4240
         Discussion Lock: Any

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Details:

If you wait between 2 shots, no bullet is ever shot. So far, it seems that in
WeaponProjectile::Shoot, a call to NotifyMove leads to the bullet exploding
immediately.

It seems it collides with another submachinegun bullet instance: 2
ACTION_WEAPON_SHOOT are generated: by setting a breakpoint in
Weapon::NewActionWeaponShoot, the 2nd bullet is never fired, so I guess
IsPreparingShoot() isn't returning the correct status.

More to explore...




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