URL:
  <http://gna.org/bugs/?11546>

                 Summary: Index server rejects connections
                 Project: Wormux
            Submitted by: kurosu
            Submitted on: lundi 21.04.2008 à 23:58
                Category: Network
                Severity: 4 - Important
                Priority: 7 - High
                  Status: Confirmed
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: r4248
         Discussion Lock: Any

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Details:

This happens because, during the handshake between the would-be game server
and the index server, the index server tries to read the version string that
hasn't reached yet it.

I think this is a flaw in the data passing:
- Network::Send generate one packet per call, so access to the index server
generates several packets
- index server seems to expect that all is in one packet (no call to the
ioctl to reread data)




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