URL:
<http://gna.org/bugs/?11546>
Summary: Index server rejects connections
Project: Wormux
Submitted by: kurosu
Submitted on: lundi 21.04.2008 à 23:58
Category: Network
Severity: 4 - Important
Priority: 7 - High
Status: Confirmed
Assigned to: None
Originator Email:
Open/Closed: Open
Release: r4248
Discussion Lock: Any
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Details:
This happens because, during the handshake between the would-be game server
and the index server, the index server tries to read the version string that
hasn't reached yet it.
I think this is a flaw in the data passing:
- Network::Send generate one packet per call, so access to the index server
generates several packets
- index server seems to expect that all is in one packet (no call to the
ioctl to reread data)
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