Update of bug #11232 (project wormux):

                  Status:                   Fixed => Confirmed              
             Open/Closed:                  Closed => Open                   

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Follow-up Comment #4:

Ok, I have reproduced the bug with r4294...

object/physical_obj.cpp:146: Missed assertion "m_last_collision_type ==
NO_COLLISION".

Program received signal SIGABRT, Aborted.
[Switching to Thread -1219945840 (LWP 14135)]
0xffffe410 in __kernel_vsyscall ()
(gdb) bt
#0  0xffffe410 in __kernel_vsyscall ()
#1  0xb78fdca6 in kill () from /lib/tls/i686/cmov/libc.so.6
#2  0x0816954f in WakeUpDebugger () at tool/error.cpp:42
#3  0x081695e6 in MissedAssertion (filename=0x81b0107
"object/physical_obj.cpp", line=146, message=0x81b02f8 "m_last_collision_type
== NO_COLLISION")
    at tool/error.cpp:54
#4  0x08147189 in PhysicalObj::StoreValue (this=0x9af1248, a=0xbfc078a8) at
object/physical_obj.cpp:146
#5  0x08062da8 in Character::StoreValue (this=0x9af1248, a=0xbfc078a8) at
character/character.cpp:846
#6  0x080c6d5b in Action::StoreCharacter (this=0xbfc078a8, team_no=1,
char_no=2) at include/action.cpp:335
#7  0x081825ae in ApplyExplosion_master ([EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], fire_particle=true, smoke=ParticleEngine::BigESmoke, 
    [EMAIL PROTECTED]) at weapon/explosion.cpp:248
#8  0x0818347e in ApplyExplosion ([EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], fire_particle=true, smoke=ParticleEngine::BigESmoke, 
    [EMAIL PROTECTED]) at weapon/explosion.cpp:285
#9  0x0819fad3 in WeaponProjectile::DoExplosion (this=0xb3b8b9e0) at
weapon/weapon_launcher.cpp:328
#10 0x0819fcc2 in WeaponProjectile::Explosion (this=0xb3b8b9e0) at
weapon/weapon_launcher.cpp:313
#11 0x081a00b5 in WeaponProjectile::SignalObjectCollision (this=0xb3b8b9e0,
obj=0x9af1248) at weapon/weapon_launcher.cpp:257
#12 0x08147652 in PhysicalObj::CollideOnObject (this=0x9af1248,
[EMAIL PROTECTED], [EMAIL PROTECTED]) at
object/physical_obj.cpp:408
#13 0x081490ff in PhysicalObj::Collide (this=0x9af1248,
collided_obj=0xb3b8b9e0, [EMAIL PROTECTED]) at
object/physical_obj.cpp:359
#14 0x081497ea in PhysicalObj::NotifyMove (this=0x9af1248, oldPos={x =
1917.9373054492298, y = 506.09447951671092}, newPos=
      {x = 1934.8892479500489, y = 498.76566265390932}) at
object/physical_obj.cpp:342
#15 0x0814c5cf in Physics::RunPhysicalEngine (this=0x9af1248) at
object/physics.cpp:474
#16 0x081486c6 in PhysicalObj::UpdatePosition (this=0x9af1248) at
object/physical_obj.cpp:459
#17 0x08064668 in Character::Refresh (this=0x9af1248) at
character/character.cpp:539
#18 0x080840e0 in Game::RefreshObject (this=0x855ee08) at game/game.cpp:272
#19 0x080844ec in Game::MainLoop (this=0x855ee08) at game/game.cpp:462
#20 0x080845dc in Game::Run (this=0x855ee08) at game/game.cpp:392


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