Follow-up Comment #3, task #6004 (project wormux):

"aim to define right or left handler (depend of arm position: bazooka is
front of head / dynamite no :-D )"

Impossible since r4537 (bugfix : https://gna.org/bugs/index.php?11479)

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Author: gentildemon
Date: Tue May 27 23:11:31 2008
New Revision: 4537

URL: http://svn.gna.org/viewcvs/wormux?rev=4537&view=rev
Log:
[bug #11479] Jetpack timer and skin is invisible
Temporary bugfix which draw the weapon outside of WeaponMember::Draw
Modified:
     trunk/src/character/member.cpp
     trunk/src/game/game.cpp
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Gentildemon answer :
yes, I know. This is marked explicitly in the code and in the commit. [...]
for my point of view, all the skin handling is 
buggy... (the weapon was sometimes drawn many times, sometimes not drawn 
at all...). I don't plan to rewrite it soon.

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I'll continue my work with 4536 revision. If you want to debug this part of
code, you're welcome

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