Follow-up Comment #3, task #6004 (project wormux): "aim to define right or left handler (depend of arm position: bazooka is front of head / dynamite no :-D )"
Impossible since r4537 (bugfix : https://gna.org/bugs/index.php?11479) --------------------------------------------------------- Author: gentildemon Date: Tue May 27 23:11:31 2008 New Revision: 4537 URL: http://svn.gna.org/viewcvs/wormux?rev=4537&view=rev Log: [bug #11479] Jetpack timer and skin is invisible Temporary bugfix which draw the weapon outside of WeaponMember::Draw Modified: trunk/src/character/member.cpp trunk/src/game/game.cpp -------------------------------------------------------- Gentildemon answer : yes, I know. This is marked explicitly in the code and in the commit. [...] for my point of view, all the skin handling is buggy... (the weapon was sometimes drawn many times, sometimes not drawn at all...). I don't plan to rewrite it soon. -------------------------------------------------------- I'll continue my work with 4536 revision. If you want to debug this part of code, you're welcome _______________________________________________________ Reply to this item at: <http://gna.org/task/?6004> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Wormux-gna mailing list [email protected] https://mail.gna.org/listinfo/wormux-gna
