Follow-up Comment #1, task #6240 (project wormux):

Another solution would be to do what we do for sound profile.

Having a default one and if something is not defined in a specialized one,
value must be taken from the default one.

The default one must be "classic" in my mind.

This is not so easy to do for the moment, as we do not have a complete
representation of the game mode in one class. In fact, class GameMode
contains some information but the other are spreaded in the whole code. 

(This is problem to send a GameMode through the network. Currently, we send
directly the selected xml file as a string over the network. We are unable to
implement easily a GameMode::SaveXML and thus, it is impossible to have a game
editor working with the network game)

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