Follow-up Comment #1, bug #14231 (project wormux):
I have begun to work on this task, unfortunately, it is more complicated than
what I though in a first step.
After having tried unsuccessfully a first implementation that split the game
mode and weapon constructors with a method named LoadDefaultValues, I decided
to use the simple, stupid way (suggest by fredb219), that is delete and
recreate the WeaponsList (and thus all the weapons). It now crashes because
BonusBox has a static list containing pointer to Weapon (and since they
change...).
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