URL:
<http://gna.org/bugs/?14332>
Summary: [WIN32] "Deadlock" at network game initialisation
Project: Wormux
Submitted by: gentildemon
Submitted on: mercredi 16.09.2009 à 20:04
Category: Network
Severity: 5 - Blocker
Priority: 9 - Immediate
Status: Confirmed
Assigned to: kurosu
Originator Email:
Open/Closed: Open
Release: 0.8.5
Discussion Lock: Any
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Details:
Comments from Jika:
Following the tests ive just done, it seems to be linked to the windows
package:
1st test: both players on windows => game fails
2nd test: both players on linux => game works
3rd test: game master on windows and client on linux => game works
4th test: game master on linux and client on windows => game fails
To be more precise, it seems that the game master waits forever answer of the
client after the game loading.
I'm sorry to assign this bug to you Kurosu, but we will need some rebuilding
of the package once we have an idea of the bug.
Btw, I will try to investigate!
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